In-store tool that helps shoppers learn


Within the vast field of retail, there are specialized areas like outdoor recreational gear. From our research we found that novice shoppers do a majority of surface-level research on color and style but lack information on technical information regarding safety and maintenance. Technical information is extremely important to understand because in some cases it could be the deciding factor of life and death. Our team designed Scout, an in-store tool that helps shoppers explore and learn about different products and activities and in turn make informed decisions. 

Scout is a white-label system, with hopes that the product can be used in other specialized areas of retail.


Interaction Designer

Visual Designer

UX Researcher


8 months


Maggie Wang

Siyi Kou

Shravya Neeruganti

Sponsored by


Frog Design





Literature Review

Competitive Analysis


User Interviews

Expert Interviews
Insight Creation


Design Principles



Crazy 8's

Pass the Buck


Worst Ideas



Paper Prototyping

Video Prototyping


Visual System

Information Architecture

Design Specification

Hi-Fi Prototype

Concept Video



We started with a broad interest in retail, decision-making, and storytelling Outdoor recreational/sportswear stores require more technical expertise compared to clothing stores which rely more on pleasure and preference. We explored the space by talking to experts in the retail and design field. Amidst talking to experts our team has talked to both shoppers and salespeople to better understand the relationship between the two. We have also conducted shop-alongs and user interviews to understand people’s shopping attitudes and behaviors.

Our team analyzing data from our research studies

problem space

We focused on how we can improve novices’ shopping experiences within the physical space of outdoor recreational/sportswear stores.

Physical stores provide a multi-sensational experience that online shopping does not. People can see, touch, smell, and hear in a physical store. Outdoor recreational/sportswear stores require more technical knowledge that novice shoppers may not know enough about to make properly informed decisions. Our team designed a fully-engaging in-store experience for shoppers to explore and learn.



"How can we provide relevant information to help

novice shoppers in their decision making process?"


Conversations with Experts

We talked to customer experience experts to learn how to solve customer-centric problems through innovative technology. Talking to an exhibition and space designer showed us cutting-edge design in the environment with focus on audience engagement and sustainability, which provided us insights on interactive designs for our project.

User Interviews

We talked to Novice and Advanced Shoppers and asked them to verbally map out their shopping journey to prompt them think of every step they take within the store. It serves to get people’s thoughts and attitudes about shopping.


Shop-alongs allowed us to gain immediate, real-time feedback from both Novice and Advances shoppers and examine actual shopping behavior rather than those being recalled after an event has taken place. It also helped us identify similarities and differences between the 2 groups.

Store Employee Collaboration

We talked to store employees to understand how they can help shoppers explore and learn in-store.

A Few Findings

Seeing all the shorts on the wall at once makes for easy comparing

People use their mobile phone to compare price and features online while they are in the store

Salespeople can provide very detailed feedback on products that improve the shopping experience

Shoppers go into the store to try on products which they cannot do on e-commerce websites

Having clear boundaries that organize similar products together can help shoppers

The store ambiance can tell a story and motivate shoppers to buy and participate in activities

Want to learn more?






Taking our Design Principles and Research findings, our team ideated using several different methods. We worked individually, as a team, and even in a group setting to think of ways to solve our user’s problems.

Ideation group session

from 25 ideas to 1


Our ideation was driven by our design principles and research findings.

Our team began to ideate individually and then we came together as a group. We also conducted an ideation session with a group to get a fresh perspective. Our ideas fell into several categories including navigation, previous purchases, and comparisons. We narrowed down on ideas by creating 2x2 matrices and judging the feasibility, desirability, and viability of the concept

First round of ideation

Top 4 concepts from Ideation sessions

Concept Refinement


Our ideation was driven by our design principles and research findings.

With smart flooring, the tiles can provide navigation to specific products or section the customer is looking for. It can also take measurements in real-time. The floor can also be used to call sales people for help.



  • Feasibility is way too high!

  • Blue sky Idea

  • Just a map?


  • Role for Salespeople

  • Personalization

  • Potential tool for learning

Using our research, our team began to refine our concept. We discussed various features that would help solve shoppers’ problems and also help them reach their goals. We created a system diagram and user flow to clearly portray our ideas.

Once our idea was refined, we wanted to test it with our users. Using paper prototyping and video prototyping, we tested our concept with shoppers who were interested in camping but didn't know where to start when selecting products. We wanted to understand what platforms would be the best to use and whether the product should desirability.


  • Shoppers would like to learn about products in an interactive way rather than scroll through to an e-commerce looking website.

  • Shopper are hesitant to download a mobile app.

  • Shoppers like having the control to call salespeople


After evaluating and refining our concept, we developed a visual system and worked on the interaction design of both the in-store station and mobile browser.

Our final design for Scout

how scout works












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Made with love in San Francisco